Hello We released the 0.11.0 exactly 3 months ago. And here we are, 3 months later, still far from the stable release. Our estimate is still the same: just one more month until the stable. There are more reasons of this: It looks like the new wave of people coming to Factorio discovered many new problems. Many of these were in the game from the very early stage, but just haven't been detected until now. All the code written until 0.11 (2 and half years of work) needs to work in strictly deterministic manner now for the multiplayer. We started to cover all of the bugged areas by automated tests. Sometimes it takes 5 minutes to fix the bug, but another 2 hours to make the correct test for it. I hope it will pay off in the future. And last, but not least, lot of bugs have this kind of life-cycle:
Hello These weeks are quite quiet. We (Me and Kuba) are fighting the never ending wall of bugs, and Albert with Pavel (The graphics department) are doing the preparations of the 0.12 endgame graphics.
Imagine yourself living in a perfectly balanced natural environment. With total freedom. A place where your ancestors have been the inhabitants for centuries. Evolving, understanding, and being part of this peaceful world and rich ecosystem. Totally integrated. On this land you can get aliment easily, due the lack of serious predators and pollution, and with the friendly company of your fellows, the only thing you have to take care is food, relax, and reproduction. Imagine that suddenly, something falls down from the sky. Something that starts the extraction of the minerals, and the eradication of your forests. Even further. Imagine that this newcomer, making use of the stolen resources, starts the production of massive machines aimed to automate the robbery and the production of a never ending factory which creates not only pollution in the air and water, desertification on the land, and starvation for your people, but also, creates heavy weapons in order to exterminate you and your entire species. Wouldn't you be angry? Isn't that newcomer a sick bastard?
Albert is back from Spain and Cube is back from vacation, so the Wube is not lonely. Once Tomas gets back from India and Robert moves here, the place will feel fully populated again :)
I have to admit that the Factorio development is slowed down these days, but it is not stopped because it just can't stop. Or is it because we can't stop? I guess that we have come too far to give up who we are.
You would expect that we wouldn't have anything new during christmas, but you couldn't be more wrong, as the Factorio development never stops.
Hello everyone, so this is a bit of a guest post to regular progress reports on Factorio development. As indicated before I have gone to Mysore, India for a 2-month Yoga study session. It has been three weeks since I have arrived here. I will sum up my observations and feelings in today's Friday Facts.
Hello, we have a nice anniversary of the friday facts today, as we have one friday facts for every bit in the 64bit architecture address size. I believe this is the best time to show some of the 64 pixels per tile graphics experiments as well.
Hello, I'm turning 30 today. Few years ago, I was thinking, that I should achieve something great before I get 30. Now I work on Factorio, and I feel like this is the best position for me that could exist. I enjoy it very much and I feel that it also is the best learning experience I could hope for. I managed to not disappoint the younger me, and it makes me happy ... or maybe just less frustrated from the infinite queue of bugs waiting to be solved :)
Hello, Tomas is in India already, so the place is more empty again. The more empty it is, the harder we have to work to make for it :)